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Bachelor of Science (Animation, VFX & Gaming Design)

Bachelor of Science (Animation, VFX & Gaming Design)

Sharda School of Media, Film and Entertainment (SMFE)

  • Programme Code

    SDM0202

  • Level

    Graduate

  • Duration

    3 Years

About the Programme

The Bachelor of Science in Animation, VFX & Gaming Design is a three-year undergraduate programme that prepares students to thrive in the fast-evolving world of digital content, entertainment, and interactive storytelling. Rooted in creativity and driven by technology, the programme trains students in 2D & 3D animation, visual effects, motion graphics, compositing, storyboarding, comic design, and infographics art, aligned with the latest industry trends.

The curriculum is designed to offer in-depth knowledge in Classical and Digital Animation, Advanced VFX, Real-Time Rendering, Game Art Design, and AI-assisted Animation Tools, ensuring that students are industry-ready from day one. Special emphasis is placed on learning industry-standard software such as Autodesk Maya, Blender, Unity, Unreal Engine, Adobe Creative Suite, Houdini, and ZBrush.

Students engage in immersive learning through hands-on projects, virtual production labs, studio-based assignments, AR/VR simulations, and gamification techniques. The programme also fosters collaborative learning through seminars, masterclasses, industry visits, hackathons, and real-world production pipelines. With a balance of theory and practical application, students gain experience in professional workflows and develop a multidisciplinary skillset to work across films, OTT platforms, animation studios, gaming companies, advertising agencies, and metaverse environments.

Graduates emerge as creative professionals equipped to lead in fields such as animation, VFX supervision, game design, digital illustration, character design, and immersive media production.

Program Educational Objectives (PEO)

  • PEO 1:- Demonstrate Professional, Social and Entrepreneurial skills related to Animation & VFX and Entertainment industry.
  • PEO 2:- Support the Animation & VFX and Entertainment industry as competent, trained and qualified workforce.
  • PEO3: Prove themselves as competent, trained and qualified Artist & Designer in the Animation, Visual Effects, E-content Development Industry
  • PEO4: Mark a difference in the Concept Design, Visual Communication, Storytelling, Graphics, Animation, and VFX and related Industry as competent, trained and qualified Artist.

Program Outcomes (PO’s)

  • PO1: Domain Knowledge in Graphics, Animation & VFX Apply the knowledge of Storytelling, Script Writing, Storyboarding, Concept Design, Editing & Compositing, Visual effects and other disciplines of Animation & VFX.
  • PO2: Communication Skills: Exhibit high levels of verbal and non-verbal forms of contemporary communication skills along with Creative skill of creating new narratives.
  • PO3: Modern Tool Usage: Demonstrate skilled usage of modern tools and techniques to effectively communicate with the target audience.
  • PO4: Problem Solving Skills: Identify, formulate, research, and analyze the problems and reach logical conclusions and solutions to solve real-life problems and challenges.
  • PO5: Values, Ethics and Contribution to Society: Understand the importance of Values and Ethics in the field of Animation & VFX Production and the morals of serving the society and community for sustainable development.
  • PO6: Leadership, Management and Entrepreneurial Traits: Display Team spirit and Inculcate Leadership Traits to contribute individually as well as in a team or group of Creative professionals.
  • PO7: Innovation and Research Related Skills: Identify, formulate, research, and analyse the literature and problems and reach logical and innovative solutions and conclusions.
  • PO8:- Lifelong Learning: Develop into lifelong learner and consistently updating with current knowledge, skills and technologies.

Programme Specific Outcomes( PSO's)

  • PSO1: Expertise in the field of Creative Development, Visualization, Animation & VFX.
  • PSO2: Applied proficiency in the disciplines related to Media & Entertainment Industry.

This course is for individuals who...

individuals who are imaginative, tech-savvy, and passionate about animation, gaming, and visual storytelling, seeking to master digital tools and create immersive experiences across media and entertainment platforms.

Students who are looking for...

a creative and future-ready career in animation, VFX, and game design, with hands-on experience in industry tools and emerging technologies, will find this programme an ideal fit.

Course Fee
For National Students
1st Year 195000 2nd Year 200850 3rd Year 206876
For International Students
Fee Per Semester Fee Per Year
NA 3400**
Programme Structure

SEMESTER - 1

Credits

Practical/

Theory

Type

Total Credits

Environmental Management

2

Theory

CORE

 

 

 

 

 

 

 

20

2D Animation

4

Practical

CORE

3D Fundamentals

4

Practical

CORE

Image & Video Editing

  •  
Game Programming

3

 

Practical

 

Minor/SEC

Fundamental of Art

2

Practical

SEC

Communicative English I

2

Practical

AECC

AI & AVGC

3

Practical

SEC

SEMESTER - 2

Credits

Practical/

Theory

Type

Total Credits

Mulya Parvah

2

Theory

AECC

 

 

 

 

 

 

20

3D Animation

4

Practical

CORE

3D Sculpting & Texture Painting

4

Practical

CORE

                Roto & Tracking

                --------OR--------

              2D & 3D Game Design

 

3

Practical

 

Minor/SEC

        Communicative English II

2

Practical

AECC

        MOOC/NPTEL

3

Practical

SEC

    Art Appreciation

2

Practical

AECC

SEMESTER -3

Credits

Practical/

Theory

Type

Total Credits

          Indian Language

2

Theory

AECC

 

 

 

 

 

 

20

      Advance Lighting & Rendering

5

Practical

CORE

        Character Animation

5

Practical

CORE

                    Compositing

                                  ---OR---

                              AR & VR

 

3

 

Practical

 

Minor/SEC

  Anatomy & Figure Drawing

2

Practical

SEC

  MOOC/NPTEL

3

Practical

SEC

  Research Based Learning – I

0

Practical

AECC

SEMESTER - 4

Credits

Practical/

Theory

Type

Total Credits

            Concept Art & Comics Design

5

Practical

CORE

 

 

 

 

 

 

20

            Body Mechanics & Performance Animation

5

Practical

CORE

                        UI UX Design

4

Practical

CORE

              Dynamics & Simulation

                                        ---OR----

              Game Publishing & Testing

3

 

Practical

 

Minor/SEC

Community Connect

2

Practical

SEC

Research Based Learning – II

1

Practical

AECC

SEMESTER - 5

Credits

Practical/

Theory

Type

Total Credits

Portfolio Design

4

Practical

CORE

 

 

 

20

Matte Painting

4

Practical

CORE

Design Visualization

4

Practical

CORE

Motion Design

2

Practical

CORE

Contemporary Technology

4

Practical

CORE

Research Based Learning – III

2

Practical

AECC

SEMESTER - 6

Credits

Practical/

Theory

Type

Total Credits

Apprenticeship

 

20

 

Practical

 

SEC

 

20

Final Masters Project
Eligibility Criteria
For National Students
  • Sr. Secondary (10+2) with minimum 50% marks.
  • Proficiency in English Communication.
For International Students The eligibility criterion for all programs for international applicants is minimum 50% in the qualifying examination and having studied the pre-requisite subjects for admission in to the desired program.
Career path you can choose after the course
  • 2D Animator
  • 3D Animator
  • 3D Assets Developer
  • Storyboard Artist
  • Illustrator
  • Compositor
  • Video Editor
  • VFX Artist
  • Motion Graphic Artist
  • Rigging Artist
  • Texturing & Lighting Artist

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